STG barrage of stage 2 × 2 (+1) degree of difficulty
This is a small barrage of hell STG made to practice Unity/C# and check the release process.
There are only two stages: Type A and Type B.
The difficulty levels are Easy, Default, and Zero (0 remaining limits start with Default difficulty).
-How to operate it, etc.
・The coordinates you touch are retrieved and moved. If you hit an enemy bullet, you will be defeated.
- Fire is automatic.
- Increase your score by hitting fire, defeating enemies (boss) and collecting "points" items.
The more difficult the score increases.
In the future, I plan to continue creating barrage of hell-type games, both 2D and 3D.
<Notes>
Some of this game uses characters based on the Touhou Project work by Shanghai Alice Gen Orchestra, or are used as references.